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WoW:SetTexCoord Transformations
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====Example function==== The function below will take a texture t, and a matrix with 6 variables as its arguments, and apply the transformation to the texture using the SetTexCoord calculations above. function setCoords(t, A, B, C, D, E, F) local det = A*E - B*D; local ULx, ULy, LLx, LLy, URx, URy, LRx, LRy; ULx, ULy = ( B*F - C*E ) / det, ( -(A*F) + C*D ) / det; LLx, LLy = ( -B + B*F - C*E ) / det, ( A - A*F + C*D ) / det; URx, URy = ( E + B*F - C*E ) / det, ( -D - A*F + C*D ) / det; LRx, LRy = ( E - B + B*F - C*E ) / det, ( -D + A -(A*F) + C*D ) / det; t:SetTexCoord(ULx, ULy, LLx, LLy, URx, URy, LRx, LRy); end Applying transformations is then rather simple. To apply a rotation to the texture, we can use the rotation matrix below (assuming angle a): {| |(||cos(a)||sin(a)||1||) |- |(||-sin(a)||cos(a)||1||) |} Applying a rotation of 90 degrees can then be done by using: local cos, sin = math.cos, math.sin; local angle = math.rad(90); setCoords(texture, cos(angle), sin(angle), 1, -sin(angle), cos(angle), 1);
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