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WoWBench/To do
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== To do / wish list == * <big>'''Make WoWBench WoW 2.0 compatible!'''</big> * For the terminally bored: Run under [http://luacheia.lua-users.org/ LuaCheia] (or perhaps rather, [http://luaforge.net/projects/iup/ IUP]) and actually display frames on screen (possibly with a VERY simplistic unit and object view in the background -- think "blocks" here; not at all 3D, just to get things to click on) --[[User:Mikk|Mikk]] 19:48, 14 June 2006 (EDT) * Save addon variables according to .toc (But do we really want to dump it in the live directory? A local set perhaps?) --[[User:Mikk|Mikk]] 19:48, 14 June 2006 (EDT) * '''Aliases in commandline''' (something like "alias l look $1") --[[User:Mikk|Mikk]] 19:48, 14 June 2006 (EDT) * '''Implement lots more APIs :-)''' --[[User:Mikk|Mikk]] 19:48, 14 June 2006 (EDT) * '''Implement saving of SavedVariables.''' (Might want to make SavedVariables path configurable separately and [[WoWBench/Installing|instruct people]] to make a copy of their WTF and point to that instead.) --[[User:Mikk|Mikk]] 16:06, 16 June 2006 (EDT) * Implement a very bloaty item scanner to run on a select couple of items in-game and get all tooltip info / everything else that comes out of APIs, and save to a table to use in WoWBench for item testing purposes. Using an existing ItemDB probably won't provide enough info. --[[User:Mikk|Mikk]] 05:59, 31 July 2006 (EDT) * '''"WoWBench -r"''' to simulate a reload rather than a login. (No, can't do this as a commandline command, and there's no point to do it either. The Lua environment in WoW does a full restart on reload, and all we have is Lua.) --[[User:Mikk|Mikk]] 20:29, 19 June 2006 (EDT) * Luac still barfs on UTF-8 lead bytes, which only means some console spam and a little performance loss. Might be nice if we could fix that. --[[User:Mikk|Mikk]] 10:45, 31 July 2006 (EDT)
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