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WoWBench
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== Why? How! == <div style="margin-left: 2%;"> WoWBench is a utility ''by'' programmers, ''for'' programmers. You can: * Control exactly what [[WoWBench/Getting started#Firing events|game events get fired]] in the system, and at which pace. * Easily re-play the same sequence of events any number of times - just write a Lua function that simulates a sequence of events! * Stop execution at any point and jump into the [[WoWBench/Getting started#How to use the built-in debugger|debugger]] to examine exactly what's going on. (And even call Lua code from inside it!) * Run WoWBench and your AddOn under a Lua debugger, for ''really'' fine-grained debugging! * Add your own API emulations, or [[WoWBench/Extending#Modifying and extending for local use|modify the existing]] ones, to behave just like you want them to for your development. * Got an ssh daemon on your machine? Start developing AddOns over SSH from wherever! <small>(No, I'm ''not'' going to say "from work" in that sentence :-) )</small> * [[WoWBench/Getting started#Logging in multiple players|Log in multiple players]] for developing and debugging inter-addon communication * Run slash commands, [[WoWBench/Getting started#How to interact with things|click UI elements, units and objects]], call functions, etc.. * → more in [[WoWBench/FAQ]]. * Help the WoW AddOn developer community by submitting your own patches! → [[WoWBench/Contributing]]. ===What WoWBench is not=== * Finished. : Yep, that's right. There will be plenty of missing APIs. That is why WoWBench is now a community project and not a one-man show. Either help us implement them, or just hack something up that works for your particular mod. It's all up to you! * An AddOn : WoWBench ''replaces'' WoW. Your AddOn runs inside it! </div>
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