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Engine:Keyboard and mouse
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== Notes == * This is the general default key and mouse setup used for testing * In text/console mode the keyboard and mouse behave differently * <code>Shift</code> or <code>Caps Lock</code> on, will cause the movement keys to apply to the 'self-entity'. Shift moves entity, not shift moves camera. So setting caps-lock for example drives the entity, even if the camera is not attached. * Camera starts as not attached. Can be: not attached, attached as first person, attached as third person. It may take several taps of the key to attach or detach the camera.
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