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AddOn Studio for WildStar documentation
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== About the AddOn Studio IDE and AddOn Development == ''An introduction.'' With '''AddOn Studio for WildStar''', it can seem deceivingly easy to get started and see your first AddOn running in WildStar within in minutes, even with no real experience. However, AddOn development for a game can also be very difficult and demanding. This guide is intended to smooth other some of the rough edges in getting started and to help in becoming productive quickly. An "IDE" is an Integrated Development Environment, where lots of tools and facilities are clustered together in one application in an attempt to make things more convenient, to save time, and help you focus more on what you are really trying to do, so the theory goes... Many times however this doesn't actually happen. The complexities of mastering the development environment can be a daunting task in itself, in addition to everything else. With all this in mind, I'm going to do my rendition of "breaking things down" for how to get started with WildStar AddOn development and AddOn Studio, especially for those who aren't already "hobbyists" or professional programmers and might be just starting out, or were just curious.
Summary:
Please note that all contributions to AddOn Studio are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
AddOn Studio Wiki:Copyrights
for details).
Submissions must be written by you, or copied from a public domain or similar free resource (see
AddOn Studio Wiki:Copyrights
for details).
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