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WoW:API Frame SetScale
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{{widgetmethod}} Specified a size scaling to be applied to the object (and its children). obj:SetScale(''newScale''); ---- ;''Arguments'' ; newScale : The new scaling of this object and its children, relative to its parent. ---- ;''Returns'' :;nil ---- ;''Example'' MinimapCluster:SetScale(1.2); ;''Result'' : The MinimapCluster and all of its child frames will become scaled 1.2 times from their parent. ---- ;''Description'' Since the API presentation is scaled, each object has its own internal notion of size, which is only relative to the actual size it appears on-screen. The UIParent will have a reasonable scaling factor selected by the game engine, from which all of the child UI elements are then derived. This function can be used to selectively change the scale of a component relative to its parent such that it appears to become bigger or smaller. UI elements with appropriately specified anchor points and sizes should scale quite cleanly.
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