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WildStar:TEX file
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{{dev/uiaddon}} A '''TEX file''' is a texture file format used to store images for the game [[wildstarwiki:WildStar|WildStar]], and is fairly similar to other game texture file formats using DXT compression.__TOC__ The TEX file structure consists of a constant size header, and then a number of pre-rendered 'mipmaps', stored smallest to largest, and all in the same format. Texture sizes must be powers of two, with a smallest dimension size of 4, though the two dimensions do not have to be equal; 512x256 is valid, but 512x200 is not. The first mipmap ('mipmap' level 0) is the smallest pre-rendered image; and each subsequent mipmap basically doubles both dimensions. The final 'mipmap' is the full-size image with the size denoted in the header.
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