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WildStar:CVars
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{{\|cvar}}__NOWYSIWYG__ In [[wildstarwiki:WildStar|WildStar]] configuration options can be accessed through 'console variables' or 'CVars', sometimes referred to as 'config variables'. These variables affect many aspects of the game, including the graphics engine, sound system, and user interface. CVars in WildStar are object oriented or 'scoped', similar to setting a values in a [[Lua]] or JS table. Historically, the term [[\CVar]] was meant to differentiate the console ''variables'' from the ''commands''. Console variable names are not case sensitive. ;Accessing configuration variables * .ini files - like [[\user.ini]] in the user 'WildStar' folder, used for game settings: 'draw.shadows=false'. * /eval command - chat slash command to run [[Lua]] that will set a config value: '/eval Apollo.SetConsoleVariable("draw.shadows", false)'. * UI Esc menu - WildStar's in-game configuration interface. Hit Esc to get to it. * In AddOns - using Lua functions from an [[AddOn]] directly, similar to using '/eval'. ;Syntax for setting variables ''variableName=string'' ''variableName=0'' ''variableName=0.0'' ''variableName=true'' :'''Warning''': changing CVars directly can cause issues. In some cases you may have to quit the game, and manually remove from the .ini file. These changes are generally the same as using the 'Esc menu' UI, and will be saved.
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