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WoW:XML/ButtonStyle
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{{uixmltype}} < [[XML/Button|Button]] [[XML/ButtonStyle|ButtonStyle]] defines a visual style for [[XML/Button|Button]] state. At this time, attribute values are basically names of [[XML/Font|Fonts]] or [[XML/FontString|FontStrings]] which the button will use to render its font. == Inheritance == Inherited by: none, Inherits: none, Defined in: [[XML/Button|Button]] == Elements == none == Attributes == * style (string) - name of a [[XML/Font|Font]] or [[XML/FontString|FontString]] to base the font style on. Effective default value, none. == Summary == Although this type was meant to encapsulate a whole style for a button state or general button, it only conveys the font information. It does not itself define a font or FontString and has no attributes or elements to support this. Currently the ButtonStyle 'style' can basically be treated like 'inherits' on FontString. === Example === <pre> <Frame name="MyFrame"> <Layers> <Layer> <Texture> <Size x="100" y="100" /> <Color a="1" r="1" g="1" b="1" /> </Texture> </Layer> </Layers> <Button inherits="UIPanelButtonTemplate" text="Big Text"> <Size x=150 y=60> <Anchors><Anchor point="BOTTOM"/></Anchors> <NormalFont style="GameFontNormalHuge"/> </Button> </Frame> </pre> This example will show an opaque color texture, painted white, and a button where the normal state font has been changed to a large font. == Details == For a button, a ButtonStyle for a particular state overrides the Button's ButtonText element. So, for example, when a button is in the Normal state, then NormalFont would pick a Font to inherit to override ButtonText properties while the button is that state. For the 'style' attribute, no value or empty string would act as though no ButtonStyle element was added. In this case would inherit ButtonStyle instead. If there is no ButtonStyle to inherit, and not enough details to render in the ButtonText element, then no text is rendered. So effectively there is no default value for the ButtonStyle elements.
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