Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
WoW
Talk
English
Views
Read
Edit
History
More
Search
Navigation
Home
Random page
Help using wiki
Editions
for WoW
for WildStar
for Solar2D
Documentation
for WoW
for WildStar
Reference
WoW
⦁ FrameXML
⦁ AddOns
⦁ API
⦁ WoW Lua
WildStar
⦁ AddOns
⦁ API
⦁ WildStar Lua
Engine
Tools
What links here
Related changes
Special pages
Page information
Site
Recent Changes
Editing
WoW:FrameXML
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{uixml}} '''FrameXML''' is the Blizzard name for the main set of Lua and XML based UI code found in the game archives and folders, used when playing the game. FrameXML is also a name often used for the Blizzard [[XML UI|UI XML]] used to define UI frames. FrameXML, the format, defines UI constructs and [[Frame]]s using regular [[XML]] files. FrameXML is used to create most of the standard World of Warcraft [[User Interface]]. It is used for both the default WoW UI, and for WoW [[AddOn]]s including user AddOns. == Disambiguation == FrameXML can often refer to: * The XML based UI definition language and facilities used in WoW * The actual 'FrameXML' folder and .toc file in the WoW game folders WoW UI customization is divided here as follows, starting at the highest level: * [[XML UI]] - The WoW FrameXML facility, language, existing constructs and folders. Includes documentation for inheriting from predefined 'Widgets'. * [[Widget API]] - The Lua-only 'UI Frame' API and counterpart to FrameXML. Includes documentations for interacting from Lua with the pre-defined Blizzard 'Widgets', which are defined in both XML and Lua in the Blizzard FrameXML folders. * [[World of Warcraft API]] - The core WoW UI API exposed to Lua code * [[Lua functions|WoW Lua]] - The WoW customized flavor of [[Lua]] Here in these documents, the term [[XML UI]] is often used to refer all of the [[FrameXML]] UI based APIs, facilities, and the Blizzard and user XML based UI file and code. == History == Blizzard uses XML to define nearly all of their actual UI frame elements and facilities for the WoW UI. One of the historical reasons for this is that using XML avoids having to generate Lua side 'objects' or representations of elements for every single object, table, and string, that were already defined on the 'C' side and were part of the actual render and event paths. The XML could be read and discarded, and only generating the Lua side constructs necessary for running the UI. The UIOBJECT API has grown over time to support more of the same facilites as XML loader, and now has near parity with the native XML loading. There is still a siginificant savings for the default UIs to load using the XML loader. However for AddOns following best pratices, the difference can be insignificant. Many veteran AddOn developers prefer using only the UIOBJECT APi. Historically, the UIOBJECT API was documented in the 'Widget API', as everything that was considered 'Frame' or default UI related was lumped together. The FrameXML documentation itself is now more clearly seperated from the Lua side UIOBJECT API documentation, in order to provide more clarity and special needs for documenting XML style UI definition constructs. Base 'WoW Addon' documentation is also now provided. == See also == * [[XML UI]] * [[:Category:FrameXML documentation]]. * [[WoW_development]] * [[Viewing Blizzard's WoW user interface code]] - to extract all of FrameXML to regular files == External links == {{elink|icon=|site=Townlong-Yak.com|link=https://www.townlong-yak.com/framexml/live|desc=FrameXML ''Build ##### (7.n.n)''|bydate=(sometimes a week or two behind current release; .lua, .toc, and .xml viewer)}} [[Category:FrameXML documentation| ]] [[Category:Game terms]]
Summary:
Please note that all contributions to AddOn Studio are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
AddOn Studio Wiki:Copyrights
for details).
Submissions must be written by you, or copied from a public domain or similar free resource (see
AddOn Studio Wiki:Copyrights
for details).
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Apinav
(
edit
)
Template:Editlink
(
edit
)
Template:Elink
(
edit
)
Template:Tocright
(
edit
)
Template:Uixml
(
edit
)