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World is loaded separately through configuration, and lives on its own managed by the engine 'World' module. A library may create and manage sets of entities and control how they interact and provide other services. | World is loaded separately through configuration, and lives on its own managed by the engine 'World' module. A library may create and manage sets of entities and control how they interact and provide other services. | ||
During world load, the world may manage which native libraries if any get loaded. A library may also cause a different world to load. Also, no library may load at all. | |||
; Library load name and path: | ; Library load name and path: | ||