lead-in, types
(lead-in, types) |
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{{wowapi}} | {{wowapi}} | ||
Returns the bonus, in percent (or other converted units, such as skill points), of a specific combat rating for the player. | |||
bonus = GetCombatRatingBonus(combatRatingIdentifier) | bonus = GetCombatRatingBonus(combatRatingIdentifier) | ||
== | ==Arguments== | ||
;combatRatingIdentifier : Number - A combat rating identifier, one of: | |||
:* CR_WEAPON_SKILL = 1; | |||
:* CR_DEFENSE_SKILL = 2; | |||
:* CR_DODGE = 3; | |||
:* CR_PARRY = 4; | |||
:* CR_BLOCK = 5; | |||
:* CR_HIT_MELEE = 6; | |||
:* CR_HIT_RANGED = 7; | |||
:* CR_HIT_SPELL = 8; | |||
:* CR_CRIT_MELEE = 9; | |||
:* CR_CRIT_RANGED = 10; | |||
:* CR_CRIT_SPELL = 11; | |||
:* CR_HIT_TAKEN_MELEE = 12; | |||
:* CR_HIT_TAKEN_RANGED = 13; | |||
:* CR_HIT_TAKEN_SPELL = 14; | |||
:* CR_CRIT_TAKEN_MELEE = 15; | |||
:* CR_CRIT_TAKEN_RANGED = 16; | |||
:* CR_CRIT_TAKEN_SPELL = 17; | |||
:* CR_HASTE_MELEE = 18; | |||
:* CR_HASTE_RANGED = 19; | |||
:* CR_HASTE_SPELL = 20; | |||
:* CR_WEAPON_SKILL_MAINHAND = 21 | |||
:* CR_WEAPON_SKILL_OFFHAND = 22 | |||
:* CR_WEAPON_SKILL_RANGED = 23; | |||
==Returns== | |||
;bonus : Number - the actual bonus in percent the combat rating confers; e.g. 5.13452 | |||
== Example == | == Example == | ||