NotifyInspect now fires INSPECT_READY instead of INSPECT_TALENT_READY
(→Notes) |
(NotifyInspect now fires INSPECT_READY instead of INSPECT_TALENT_READY) |
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**You're using it to get information regarding your player's current spec. In which case, you will not be passing the second argument. The client already knows everything it needs to know about you, so you don't need to inspect yourself. | **You're using it to get information regarding your player's current spec. In which case, you will not be passing the second argument. The client already knows everything it needs to know about you, so you don't need to inspect yourself. | ||
**You're currently inspecting the unit and pass ''true'' as the second argument. In other words, the inspect frame is open and you have a target. | **You're currently inspecting the unit and pass ''true'' as the second argument. In other words, the inspect frame is open and you have a target. | ||
**You're calling {{api|NotifyInspect}}([[UnitId|unit]]), are waiting for [[Events/I# | **You're calling {{api|NotifyInspect}}([[UnitId|unit]]), are waiting for [[Events/I#INSPECT_READY|INSPECT_READY]] to fire, and are passing ''true'' as the second argument. After the event fires, the client will have the information you desire. | ||
== Patch changes == | == Patch changes == | ||
{{Patch 4.0.1|note=Return values ''id'', ''description'', and ''isUnlocked'' were added.}} | {{Patch 4.0.1|note=Return values ''id'', ''description'', and ''isUnlocked'' were added.}} | ||