WoW:Using OnUpdate correctly
first of all you have to have a main frame where you define the onUpdate function that will be called on every update. it is important, that this frame has the tags stated below ... hidden="false" toplevel="true", otherwise your function will not be called
this is in your XML file.
<Frame name="MyAddon_MainFrame" parent="UIParent" hidden="false" toplevel="true">
<Frames>
</Frames>
<Scripts>
<OnUpdate>
MyAddon_OnUpdate(arg1);
</OnUpdate>
</Scripts>
</Frame>
this is in your LUA file
MyAddon_LastUpdate = 0; MyAddon_Update_Interval = 1; --the update interval in seconds
function MyAddon_OnUpdate(elapsed)
MyAddon_LastUpdate = MyAddon_LastUpdate + elapsed;
if (MyAddon_LastUpdate > MyAddon_Update_Interval) then
MyAddon_LastUpdate = 0;
--do Stuff here
end
end
for '--do stuff here' you should insert your own sourcecode that should be run every 'MyAddon_Update_Interval' seconds. of course you should replace all function / variable names ( MyAddon_ ) with a unique string representing your addon.