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<!-- List return values and arguments as well as function name, follow Blizzard usage convention for args --> | <!-- List return values and arguments as well as function name, follow Blizzard usage convention for args --> | ||
lootIcon, lootName, lootQuantity, rarity = GetLootSlotInfo(''index''); | lootIcon, lootName, lootQuantity, rarity, locked = GetLootSlotInfo(''index''); | ||
<!-- Describe the purpose of the function, though exhausting detail can be saved for a later section --> | <!-- Describe the purpose of the function, though exhausting detail can be saved for a later section --> | ||
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<!-- List each argument, together with its type --> | <!-- List each argument, together with its type --> | ||
:; slot: Number - the index of the item (1 is the first item) | :; slot: Number - the index of the item (1 is the first item) | ||
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<!-- List each return value, together with its type --> | <!-- List each return value, together with its type --> | ||
:; lootIcon: String - The path of the graphical icon for the item. | :; lootIcon: String - The path of the graphical icon for the item. | ||
:; lootName: String - The name of the item. | :; lootName: String - The name of the item. | ||
:; lootQuantity: Number - The quantity of the item in a stack. ''Note: Quantity for coin is always 0.'' | :; lootQuantity: Number - The quantity of the item in a stack. ''Note: Quantity for coin is always 0.'' | ||
:; rarity: Number - 0 for grey, 1 for white items and quest items, 2 for green, 3 for blue and have not seen output with epics yet presumably it would be 4 as it has incremented so far. | :; rarity: Number - 0 for grey, 1 for white items and quest items, 2 for green, 3 for blue and have not seen output with epics yet presumably it would be 4 as it has incremented so far. | ||
:; locked: Whether you are eligible to loot this item or not. Locked items are by default shown tinted red. | |||
---- | ---- | ||
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<!-- If it helps, include an example here, though it's not required if the usage is self-explanatory --> | <!-- If it helps, include an example here, though it's not required if the usage is self-explanatory --> | ||
local lootIcon, lootName, lootQuantity, rarity= GetLootSlotInfo(1); | local lootIcon, lootName, lootQuantity, rarity, locked = GetLootSlotInfo(1); | ||
;''Result'' | ;''Result'' | ||
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: lootQuantity is 0 | : lootQuantity is 0 | ||
: rarity is 0 | : rarity is 0 | ||
: locked is 0 | |||
---- | ---- | ||