WildStar:UI Snippets: Difference between revisions
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(Created page with " This page is supposed to list lua practices that are frequently used and needed when writing addons. ==Examples== *Loading a extra library (and modify those which have bee...") |
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__NOWYSIWYG__{{uiuser}} | |||
==Concrete Code Examples== | This page list Lua code and idioms that are frequently needed when writing [[AddOns]]. | ||
*Loading a extra lua script / library: https://forums.wildstar-online.com/forums/index.php?/topic/145956-include-a-lib/?p=1448824 | == Concrete Code Examples == | ||
**and modify those which have been written lua generic without ws-spec: https://forums.wildstar-online.com/forums/index.php?/topic/50951-question-more-lua-files-in-one-addon/ | * Loading a extra lua script / library: https://forums.wildstar-online.com/forums/index.php?/topic/145956-include-a-lib/?p=1448824 | ||
*Automatic save Window/Form position of your addon's frames (when the user moves them): https://forums.wildstar-online.com/forums/index.php?/topic/77580-need-assist-on-saving-frame-position-noob-here/ | ** and modify those which have been written lua generic without ws-spec: https://forums.wildstar-online.com/forums/index.php?/topic/50951-question-more-lua-files-in-one-addon/ | ||
**in case the code in the upper link does not work, try this: https://gist.github.com/anonymous/bfe9d83596765db97af3 | * Automatic save Window/Form position of your addon's frames (when the user moves them): https://forums.wildstar-online.com/forums/index.php?/topic/77580-need-assist-on-saving-frame-position-noob-here/ | ||
*Hooking into foreign addons functions (ger): https://forums.wildstar-online.com/forums/index.php?/topic/143803-event-reihenfolge-und-propagation-verhindern/?p=1434349 | ** in case the code in the upper link does not work, try this: https://gist.github.com/anonymous/bfe9d83596765db97af3 | ||
*Table and pointer / references: https://forums.wildstar-online.com/forums/index.php?/topic/146237-de-referencing-pointer-for-writing/ | * Hooking into foreign addons functions (ger): https://forums.wildstar-online.com/forums/index.php?/topic/143803-event-reihenfolge-und-propagation-verhindern/?p=1434349 | ||
*Saving data for your addon: savedVariables: | * Table and pointer / references: https://forums.wildstar-online.com/forums/index.php?/topic/146237-de-referencing-pointer-for-writing/ | ||
**https://forums.wildstar-online.com/forums/index.php?/topic/93286-saving-data-in-my-addon | * Saving data for your addon: savedVariables: | ||
*Preventing colisions with saved variables when you change savedVars data structure of your addon: https://forums.wildstar-online.com/forums/index.php?/topic/145622-resetting-savedvariables/ | ** https://forums.wildstar-online.com/forums/index.php?/topic/93286-saving-data-in-my-addon | ||
* Preventing colisions with saved variables when you change savedVars data structure of your addon: https://forums.wildstar-online.com/forums/index.php?/topic/145622-resetting-savedvariables/ | |||
Revision as of 07:05, 11 November 2015
This page list Lua code and idioms that are frequently needed when writing AddOns.
Concrete Code Examples
- Loading a extra lua script / library: https://forums.wildstar-online.com/forums/index.php?/topic/145956-include-a-lib/?p=1448824
- and modify those which have been written lua generic without ws-spec: https://forums.wildstar-online.com/forums/index.php?/topic/50951-question-more-lua-files-in-one-addon/
- Automatic save Window/Form position of your addon's frames (when the user moves them): https://forums.wildstar-online.com/forums/index.php?/topic/77580-need-assist-on-saving-frame-position-noob-here/
- in case the code in the upper link does not work, try this: https://gist.github.com/anonymous/bfe9d83596765db97af3
- Hooking into foreign addons functions (ger): https://forums.wildstar-online.com/forums/index.php?/topic/143803-event-reihenfolge-und-propagation-verhindern/?p=1434349
- Table and pointer / references: https://forums.wildstar-online.com/forums/index.php?/topic/146237-de-referencing-pointer-for-writing/
- Saving data for your addon: savedVariables:
- Preventing colisions with saved variables when you change savedVars data structure of your addon: https://forums.wildstar-online.com/forums/index.php?/topic/145622-resetting-savedvariables/