Engine:CVAR GameDll: Difference between revisions

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(Created page with "{{dev/uicvar}} Sets an explicit path and file for loadable world library. <kua>set GameDll 'd:\install\lib\gamex86.dll'</kua> == Arguments == * name - 'GameDll' * value - relative or full path, and fully qualified file name for the module file to load. Default is unset. == Associations == * Is by default placed in the 'global' context. == Details == Realtive or full path and full name of the world native library to load. If this variable is not set, and CVAR lib_pa...")
 
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{{dev/uicvar}}
{{dev/uicvar}}
Sets an explicit path and file for loadable world library.
Explicit path and file for teh default loadable world library.
<kua>set GameDll 'd:\install\lib\gamex86.dll'</kua>
<kua>set GameDll 'd:\install\lib\gamex64.dll'</kua>


== Arguments ==
== Arguments ==
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If this variable is not set, and [[CVAR lib_path]] and [[CVAR module]] are set, then 'module' and 'lib_path' will be used together to locate and load the library. If this [[CVAR GameDll]] is set, then its path will be used.
If this variable is not set, and [[CVAR lib_path]] and [[CVAR module]] are set, then 'module' and 'lib_path' will be used together to locate and load the library. If this [[CVAR GameDll]] is set, then its path will be used.


After load this variable will be automatically set the final value of [[CVAR lib_path]] and [[CVAR module]].
After load 'GameDLL' will be automatically set the final value of [[CVAR lib_path]] and [[CVAR module]].


See [[CVAR module]] for a description and purpose of the library. See [[CVAR lib_path]] for an explanation of the library path.
See [[CVAR module]] for a description and purpose of the library. See [[CVAR lib_path]] for an explanation of the library path.