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'World' in this context means a graphically or otherwise conceptually interactive environment, and is apart from any regular 2D UI environment, or may have no direct user interfaces. | 'World' in this context means a graphically or otherwise conceptually interactive environment, and is apart from any regular 2D UI environment, or may have no direct user interfaces. | ||
The world library typically loads when the 'world' loads and provides support for managing discrete world components how they interact and can act as a sink and/or source for messaging with other systems. | |||
;Library load name and path: | ;Library load name and path: | ||