49
edits
| (7 intermediate revisions by the same user not shown) | |||
| Line 16: | Line 16: | ||
[name][platform][.os][.extension] | [name][platform][.os][.extension] | ||
namex86.dll | |||
Platform names: | Platform names: | ||
| Line 27: | Line 28: | ||
* .osx - Mac OS, using the '.so' extension | * .osx - Mac OS, using the '.so' extension | ||
The path is either a full OS file system path to the library location, or a path relative to the | The path is either a full OS file system path to the library location, or a path relative to the launch location, which is the location of the executable for the engine. | ||
In some configurations the path is relative to the current directory and not necessarily the actual engine start location. The 'lib_path' will be concatenated verbatim to the calculated library file name to create the final library load path. | |||
set lib_path './lib/' | |||
becomes: ./lib/namex86.dll | |||
with install in: d:\install\engine | |||
effective OS load: d:\install\engine\lib\namex86.dll | |||
== Examples == | |||
=== Default values === | |||
For the path executable path 'd:\install\engine.exe', and a 'lib_path' of './lib/': | |||
\install | \install | ||
engine.exe | engine.exe | ||
| Line 38: | Line 47: | ||
... | ... | ||
=== Formatted names === | === Formatted names === | ||
<pre> | <pre> | ||
gamex86.dll | |||
gamex64.dll | |||
gamex64.linux.so | |||
gamex64.osx.so | |||
gamea64.osx.so | |||
</pre> | </pre> | ||
== Notes == | == Notes == | ||