WoW:API GetCombatRatingBonus: Difference between revisions

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m (Move page script moved page API GetCombatRatingBonus to WoW:API GetCombatRatingBonus without leaving a redirect)
 
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{{wowapi}} __NOTOC__
{{wowapi}}
Returns the bonus, in percent (or other converted units, such as skill points), of a specific combat rating for the player.
bonus = GetCombatRatingBonus(combatRatingIdentifier)


==Arguments==
;combatRatingIdentifier : Number - A combat rating identifier, one of:
:* CR_WEAPON_SKILL = 1;
:* CR_DEFENSE_SKILL = 2;
:* CR_DODGE = 3;
:* CR_PARRY = 4;
:* CR_BLOCK = 5;
:* CR_HIT_MELEE = 6;
:* CR_HIT_RANGED = 7;
:* CR_HIT_SPELL = 8;
:* CR_CRIT_MELEE = 9;
:* CR_CRIT_RANGED = 10;
:* CR_CRIT_SPELL = 11;
:* CR_HIT_TAKEN_MELEE = 12;
:* CR_HIT_TAKEN_RANGED = 13;
:* CR_HIT_TAKEN_SPELL = 14;
:* CR_CRIT_TAKEN_MELEE = 15;
:* CR_CRIT_TAKEN_RANGED = 16;
:* CR_CRIT_TAKEN_SPELL = 17;
:* CR_HASTE_MELEE = 18;
:* CR_HASTE_RANGED = 19;
:* CR_HASTE_SPELL = 20;
:* CR_WEAPON_SKILL_MAINHAND = 21
:* CR_WEAPON_SKILL_OFFHAND = 22
:* CR_WEAPON_SKILL_RANGED = 23;


<!-- Describe the purpose of the function, exhausting detail can be saved for a later section -->
==Returns==
Returns a combat rating bonus for a particular combat rating.
;bonus : Number - the actual bonus in percent the combat rating confers; e.g. 5.13452
<!-- List return values and arguments as well as function name, follow Blizzard usage convention for args -->
{{Code/Begin}}
bonus = GetCombatRatingBonus(combatRatingIdentifier)
{{Code/End}}
 
 
== Parameters ==
 
<big>'''Arguments'''</big>
<!-- List each argument, together with its type -->
:(combatRatingIdentifier)
 
:;combatRatingIdentifier : Integer - A combat rating identifier, one of:
 
* CR_WEAPON_SKILL = 1;
* CR_DEFENSE_SKILL = 2;
* CR_DODGE = 3;
* CR_PARRY = 4;
* CR_BLOCK = 5;
* CR_HIT_MELEE = 6;
* CR_HIT_RANGED = 7;
* CR_HIT_SPELL = 8;
* CR_CRIT_MELEE = 9;
* CR_CRIT_RANGED = 10;
* CR_CRIT_SPELL = 11;
* CR_HIT_TAKEN_MELEE = 12;
* CR_HIT_TAKEN_RANGED = 13;
* CR_HIT_TAKEN_SPELL = 14;
* CR_CRIT_TAKEN_MELEE = 15;
* CR_CRIT_TAKEN_RANGED = 16;
* CR_CRIT_TAKEN_SPELL = 17;
* CR_HASTE_MELEE = 18;
* CR_HASTE_RANGED = 19;
* CR_HASTE_SPELL = 20;
 
<big>'''Returns'''</big>
<!-- List each return value, together with its type -->
 
:;bonus : Float - the actual bonus the combat rating confers; e.g. 5.13452


== Example ==
== Example ==
Anonymous user