WoW:API GetSpellTexture: Difference between revisions
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<!-- List return values and arguments as well as function name, follow Blizzard usage convention for args --> | <!-- List return values and arguments as well as function name, follow Blizzard usage convention for args --> | ||
texture = GetSpellTexture(spellID, bookType) | texture = GetSpellTexture(spellName | spellID, bookType) | ||
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=== Arguments === | === Arguments === | ||
<!-- List each argument, together with its type --> | <!-- List each argument, together with its type --> | ||
:(spellID, bookType) | :(spellName | spellID, bookType) | ||
:;spellName : String - The name of the spell, as it would be seen in the player's spellbook. | |||
:;spellID : Integer - Valid values are 1 through total number of spells in the spellbook on all pages and all tabs, ignoring empty slots. | :;spellID : Integer - Valid values are 1 through total number of spells in the spellbook on all pages and all tabs, ignoring empty slots. | ||
:;bookType : String - Either BOOKTYPE_SPELL or BOOKTYPE_PET. | :;bookType : String - Either BOOKTYPE_SPELL or BOOKTYPE_PET. | ||
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<!-- List each return value, together with its type --> | <!-- List each return value, together with its type --> | ||
:;texture : String - | :;texture : String - Path of the texture used for displaying the spell in the spellbook. | ||
==Details== | ==Details== | ||
Revision as of 17:39, 10 December 2006
Returns the texture path of the specified spellbook spell
texture = GetSpellTexture(spellName | spellID, bookType)
Parameters
Arguments
- (spellName | spellID, bookType)
- spellName
- String - The name of the spell, as it would be seen in the player's spellbook.
- spellID
- Integer - Valid values are 1 through total number of spells in the spellbook on all pages and all tabs, ignoring empty slots.
- bookType
- String - Either BOOKTYPE_SPELL or BOOKTYPE_PET.
Returns
- texture
- String - Path of the texture used for displaying the spell in the spellbook.
Details
- If you're trying to read the spell book at login, register for the PLAYER_LOGIN event.