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WoW:XML/Inset
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=== Example === <CheckButton name="MyCheckTemplate" inherits="UICheckButtonTemplate" virtual="true"> <HitRectInsets> <[[XML/AbsInset|AbsInset]] left="0" right="-100" top="0" bottom="0"/> </HitRectInsets> </CheckButton> <[[XML/Frame|Frame]] name="MyFrame"> <HitRectInsets> <RelInset left="0" right="-0.1" top="0" bottom="0"/> </HitRectInsets> <Layers> <[[XML/Layer|Layer]]> <[[XML/Texture|Texture]]> <Size x="100" y="100" /> <HitRectInsets> <[[XML/AbsInset|AbsInset]] left="0" right="-100" top="0" bottom="0"/> </HitRectInsets> <Color a="1" r="1" g="1" b="1" /> </Texture> <Texture> <Size x="100" y="100" /> <HitRectInsets left="0" right="-100" top="0" bottom="0" /> <Color a="1" r="1" g="1" b="1" /> </Texture> </Layer> </Layers> </Frame> This example will show a frame with several textures, with altered 'hit rect' insets. The <CheckBotton> template allows you to click the checkbox up to 100 pixels (scaled) to the right of the box itself (where the label would be).
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