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WoW:UIOBJECT FontString
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=== Anchoring more points === When you control the dimensions by anchoring more than one point, the drawn text will obey your points. But GetWidth() and GetHeight() continue to operate in their own little world. {| style="background-color: transparent;" | [[Image:fontstring-wrapping-100x100-topleft-topright.gif]] | * The output gets clamped to 100 pixels wide by the anchor points * GetWidth() will return 250 ('''!''') * GetHeight() will return 10 ('''!''') |} Doing SetWidth(100) will result in: * The output remains clamped to 100 pixels wide '''by the anchor points''' * GetWidth() will return 100 * GetHeight() will return 40 Doing SetWidth(50) will result in: * The output remains clamped to 100 pixels wide '''by the anchor points''' * GetWidth() will return 50 * GetHeight() will return 80 (or something) Adding a SetHeight(20) will result in: * The output remains clamped to 100 pixels wide '''by the anchor points''' * Only the two first lines display (text is truncated) * GetWidth() will return 50 * GetHeight() will return 20 If we anchor all sides (e.g. add a "BOTTOM" anchor to the previous fontstring, or change the "TOPRIGHT" to a "BOTTOMRIGHT"), SetWidth() and SetHeight() completely cease to have any effect whatsoever on the output. All output will obey the anchoring points. However, calling SetWidth() with your object's actual width (which you can't get via GetWidth(), but you can try GetLeft()-GetRight()), and calling GetHeight() will still tell you how high the object actually needs to be. If you want to completely clear width or height once set to have WoW start returning computed values for you, you need to call SetWidth(0) or SetHeight(0).
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