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{{wowapi}}, minor changes
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{{wowapi}} | |||
Toggles auto-attacking of the player's current target. | |||
AttackTarget(); | AttackTarget(); | ||
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;''Result'' | ;''Result'' | ||
If you were swinging your melee weapon at your target, you'll stop. If you weren't, you'll start. | |||
---- | ---- | ||
;''Description'' | ;''Description'' | ||
: | : This is actually a toggle. If not currently attacking, it will initiate attack. If currently attacking, it will stop attacking. | ||
: You can test your current attack "Action slot" using [[API_IsCurrentAction|IsCurrentAction(actionSlot)]] for status (you'll have to find the auto-attack slot, though). | |||
: If you need a way to always engage auto-attack, rather than toggle it on or off, one workaround is [[API_AssistUnit|AssistUnit("player")]]: this will always attack if you have "Attack on assist" checked in the Advanced tab of the Interface Options panel. Note that you cannot combine this with [[API_TargetNearestEnemy|TargetNearestEnemy()]] in the same function/macro: the "assist" target isn't updated fast enough. | |||
This is actually a toggle. If not currently attacking, it will initiate attack. If currently attacking, it will stop attacking. | |||
You can test your current attack "Action slot" using | |||