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== Details == | == Details == | ||
* You will have to do a <code>obj:[[API Region ClearAllPoints|ClearAllPoints]]()</code> before using obj:SetPoint(...), if you expect the frame to actually move. | * You will have to do a <code>obj:[[API Region ClearAllPoints|ClearAllPoints]]()</code> before using obj:SetPoint(...), if you expect the frame to actually move. | ||
* x and y units are relative to the screen's effective scale. WoW's screen always has a height of 768 units, width varies with aspect ratio. | * x and y units are relative to the screen's effective scale. WoW's screen always has a height of 768 units, width varies with aspect ratio. | ||