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{{UIHowTo}} | {{UIHowTo}} | ||
'''Slash commands''' allow the player to | '''Slash commands''' allow the player to type commands into the chat window to interact with add-ons. This tutorial describes the necessary steps to add slash commands to your addon. | ||
A fast example: | |||
==Background== | SLASH_TEST1 = "/test1" | ||
SLASH_TEST2 = "/addontest1" | |||
SlashCmdList["TEST"] = function(msg) | |||
print("Hello World!") | |||
end | |||
This assigns a handler function to 'SlashCmdList["TEST"]', and creates 'SLASH_TEST1' and 'SLASH_TEST2' global variables, with the actual slash commands of '/test1' and '/addontest1'. WoW processes the 'SlashCmdList' and uses the key of "TEST" to find the global variable 'SLASH_TEST1', so those names must match and not conflict with another add-on or WoW UI slash key name. | |||
WoW will then use the SlashCmdList 'TEST' key to find consecutive 'SLASH_TESTx' globals by iterating 'SLASH_TEST1', 'SLASH_TEST2', an so on until the next numbered global is not found. So the appended numbers must be consecutive and not have a gap. All of the 'SLASH_TESTx' slash commands will now execute the same handler. | |||
When a user types a command starting with "/test1" or "/addontest1", WoW will run the Lua function assigned to SlashCmdList["TEST"], passing the command string without "/test1 " to the function as 'msg'. | |||
== Background == | |||
Slash command handlers are typically invoked by Blizzard's FrameXML code handling the player's chat input; therefore, an addon offering a slash command must register the command by placing certain values in a location where the chat input handling code looks for them. | Slash command handlers are typically invoked by Blizzard's FrameXML code handling the player's chat input; therefore, an addon offering a slash command must register the command by placing certain values in a location where the chat input handling code looks for them. | ||
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== Parsing Arguments == | == Parsing Arguments == | ||
If the user types | If the user types '/yourcmd someargs' into chat, the function handling '/yourcmd' is passed 'someargs' as the first argument we have been naming 'msg', with the second argument as the chat edit box widget. Your handler function can then choose to act on that argument string. For simple slash commands, comparisons to pre-determined strings may be sufficient. Suppose we wanted to modify the "Hello, World!" example above to display a different string if the command was passed an argument, say "/hiw bye". | ||
local function MyAddonCommands(msg, editbox) | |||
local function | if msg == 'bye' then | ||
print('Goodbye, World!') | |||
else | |||
print("Hello, World!") | |||
end | |||
end | end | ||
SlashCmdList["HELLOWORLD"] = | |||
SLASH_HELLOWORLD1, SLASH_HELLOWORLD2 = '/hiw', '/hellow' | |||
SlashCmdList["HELLOWORLD"] = MyAddonCommands -- add /hiw and /hellow to command list | |||
Here is a more complex slash command example that is able to process arguments for commands that uses Lua [[Pattern matching]] to parse the arguments string: | |||
local function | |||
local function MyAddonCommands(msg, editbox) | |||
-- pattern matching that skips leading whitespace and whitespace between cmd and args | |||
-- any whitespace at end of args is retained | |||
local _, _, cmd, args = string.find(msg, "%s?(%w+)%s?(.*)") | |||
if cmd == "add" and args ~= "" then | |||
print("adding " .. args) | |||
-- Handle adding of the contents of rest... to something. | |||
elseif cmd == "remove" and args ~= "" then | |||
print("removing " .. args) | |||
-- Handle removing of the contents of rest... to something. | |||
else | |||
-- If not handled above, display some sort of help message | |||
print("Syntax: /hellow (add|remove) someIdentifier"); | |||
end | |||
end | end | ||
SLASH_HELLOWORLD1, SLASH_HELLOWORLD2 = '/hiw', '/hellow' | |||
SlashCmdList["HELLOWORLD"] = MyAddonCommands -- add /hiw and /hellow to command list | |||
== Notes == | == Notes == | ||
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** If the unique command identifier (the key in SlashCmdList) conflicts between multiple addons, the addon that executes the assignment last will own the slash command. | ** If the unique command identifier (the key in SlashCmdList) conflicts between multiple addons, the addon that executes the assignment last will own the slash command. | ||
* Command identifiers are generally all caps, with underscores if necessary. These can also contain lowercase characters. | * Command identifiers are generally all caps, with underscores if necessary. These can also contain lowercase characters. | ||
** The actual | ** The actual 'SLASH_<CommandId><Number>' values should be localizable if you plan on your addon being translated, but the command ID will remain the same. | ||
* Be prudent about how many aliases you make for your command, and try and pick something that's unlikely to collide with someone else's (including Blizzard's!) | * Be prudent about how many aliases you make for your command, and try and pick something that's unlikely to collide with someone else's (including Blizzard's!) | ||
* There's a second parameter passed to the slash command handler functions that is rarely used. It is the chat frame edit box frame that the slash command originated from. | * There's a second parameter passed to the slash command handler functions that is rarely used. It is the chat frame edit box frame that the slash command originated from. | ||
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end | end | ||
* If you want to set your slash command handler function to a method of an object, you will need to encapsulate the call to it inside a dummy function. | * If you want to set your slash command handler function to a method of an object, you will need to encapsulate the call to it inside a dummy function. | ||
function SomeObject:SlashHandler(message, editbox) | function SomeObject:SlashHandler(message, editbox) | ||
-- do stuff | -- do stuff | ||