WoW:Console variables: Difference between revisions

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In the World of Warcraft game client you can access many of its configuration options through 'console variables' or 'CVars'. These variables affect many aspects of the game, including the graphics engine, sound system, and user interface.
In the World of Warcraft game client you can access many of its configuration options through 'console variables' or 'CVars'. These variables affect many aspects of the game, including the graphics engine, sound system, and user interface.


== Details ==
The term 'CVar' predates WoW and originated with id Software's game Quake (the lead programmer of vanilla WoW was John Cash, a former programmer at idSoftware), and is meant to differentiate base game script ''variables'' from ''commands''. 'CVars' should not be confused with the game's script variables, called ''vars''. It's a bit of a misnomer because the base game scripting language is used for many things, and happens to be accessible through the game console. Here are several common ways accessing these vars and commands:
The term 'CVar' predates WoW and originated with id Software's game Quake (the lead programmer of vanilla WoW was John Cash, a former programmer at idSoftware), and is meant to differentiate base game script ''variables'' from ''commands''. 'CVars' should not be confused with the game's script variables, called ''vars''. It's a bit of a misnomer because the base game scripting language is used for many things, and happens to be accessible through the game console. Here are several common ways accessing these vars and commands:
* .wtf files - [[Config.wtf]], in 'WTF', in WoW folder, stores game settings, like 'gxResolution', and 'locale' for the language.
* .wtf files - [[Config.wtf]], in 'WTF', in WoW folder, stores game settings, like 'gxResolution', and 'locale' for the language.