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''on the Frame inheriting BackdropTemplate'' | ''on the Frame inheriting BackdropTemplate'' | ||
* backdropInfo (global, backdropInfo table name) - the main backdrop configuration table, using 'type' 'global' with a string 'value' that's the name of a global Lua 'backdropInfo' table. Can use one of the many WoW predefined 'backdropInfo' default tables, like BACKDROP_DIALOG_32_32. | * backdropInfo (global, backdropInfo table name) - the main backdrop configuration table, using 'type' 'global' with a string 'value' that's the name of a global Lua 'backdropInfo' table. Can use one of the many WoW predefined 'backdropInfo' default tables, like BACKDROP_DIALOG_32_32. | ||
<pre> | |||
<KeyValue key="backdropInfo" value="BACKDROP_DIALOG_32_32" type="global" /> | |||
</pre> | |||
* backdropColor (global, color table name) - default none. 'value' is one of the predefined or a user defined global Lua color table constants, used to set backdrop background vertex color values, set on load by BackdropTemplate SetBackdropColor(r, g, b, a) which uses SetVertexColor(r, g, b, a or 1) on the background texture, if any. If no background texture is defined, then has no effect. | * backdropColor (global, color table name) - default none. 'value' is one of the predefined or a user defined global Lua color table constants, used to set backdrop background vertex color values, set on load by BackdropTemplate SetBackdropColor(r, g, b, a) which uses SetVertexColor(r, g, b, a or 1) on the background texture, if any. If no background texture is defined, then has no effect. | ||
* backdropColorAlpha (number) - 0 to 1. default 1. used to override alpha for the backdrop background texture, set on load by BackdropTemplate SetBackdropColor(r, g, b, a) which uses SetVertexColor(r, g, b, a or 1) on the background texture, if any. If no background texture is defined, then has no effect. | * backdropColorAlpha (number) - 0 to 1. default 1. used to override alpha for the backdrop background texture, set on load by BackdropTemplate SetBackdropColor(r, g, b, a) which uses SetVertexColor(r, g, b, a or 1) on the background texture, if any. If no background texture is defined, then has no effect. | ||