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== Patch changes == | == Patch changes == | ||
{{Patch 4.0|note=DirectX11 compatibility mode added - "d3d11"}} | {{Patch 4.0.3|note=DirectX11 compatibility mode added - "d3d11"}} | ||
{{Patch 3.3.3|note=Mac users default to "GLL" again after fixes to the engine.}} | {{Patch 3.3.3|note=Mac users default to "GLL" again after fixes to the engine.}} | ||
{{Patch 3.3.2|note=Mac users default back to "OpenGL". <ref>{{ref web | {{Patch 3.3.2|note=Mac users default back to "OpenGL". <ref>{{ref web | ||