m
no edit summary
(first draft) |
mNo edit summary |
||
| Line 4: | Line 4: | ||
Allows this frame to receive keyboard input via [[UIHANDLER OnKeyUp|OnKeyUp]] and [[UIHANDLER OnKeyDown|OnKeyDown]]. The frame must be [[API Region Show|shown]] to receive keyboard events. The frame receiving keyboard input is the <i>only</i> frame receiving keyboard input, which means for example if you show a frame that receives keyboard events, the character cannot move with the keyboard or use key bindings until that frame is hidden again. | Allows this frame to receive keyboard input via [[UIHANDLER OnKeyUp|OnKeyUp]] and [[UIHANDLER OnKeyDown|OnKeyDown]]. The frame must be [[API Region Show|shown]] to receive keyboard events. The frame receiving keyboard input is the <i>only</i> frame receiving keyboard input, which means for example if you show a frame that receives keyboard events, the character cannot move with the keyboard or use key bindings until that frame is hidden again. | ||
It should also be noted that the [[frameStrata]] has to be at least DIALOG or higher for this to work. | |||
frame:EnableKeyboard(enableFlag) | frame:EnableKeyboard(enableFlag) | ||