WoW:Events/R: Difference between revisions

2,486 bytes added ,  15 August 2023
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Move page script moved page Events/R to WoW:Events/R without leaving a redirect
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m (Move page script moved page Events/R to WoW:Events/R without leaving a redirect)
 
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<noinclude>__NOTOC__{{eventlistheader}}</noinclude>


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===== =====
{|
{{evt|RAID_INSTANCE_WELCOME|Party}}
Fired when the player enters an instance that saves raid members after a boss is killed.
; arg1 : instance name
; arg2 : seconds until reset
{{evt|RAID_ROSTER_UPDATE|Party}}
REMOVED (5.0.4) - see: GROUP_ROSTER_UPDATE
Fired whenever a raid is formed or disbanded, players are leaving or joining a raid (unsure if rejected join requests also fire the event), or when looting rules are changed (regardless of being in raid or party!)
{{evt|RAID_TARGET_UPDATE|Party,Unit Info}}
New in 1.11. Fired when a raid target icon is changed or removed. Also fired when player join or leave a party or raid. arg1 is who gets updated.
'''Note:''' Does not get triggered if a mob wearing a raid target icon dies (the icon is removed from that mob, however.)
'''Question/Correction:''' I can not pick up arg1 at all from this event. Change in 1.12? Please clarify if possible.
'''Question/Correction:''' You are correct. The only arg is 1, which is the event name itself. --[[User:Robison|Robinson]] 02:34, 15 January 2007 (CDT)
{{evt|RAISED_AS_GHOUL|Player}}
?
|}
===== =====
{|
{{evt|READY_CHECK|Party}}
New in 1.11. Fired when a Ready Check is performed by the raid (or party) leader.
;arg1 : name of character requesting ready check (ie., "Ansu")
;arg2 : variable number (usually 30).  Denotes time before automatic check completion.
{{evt|READY_CHECK_CONFIRM|Party}}
Fired when a player confirms ready status.
;arg1 : UnitID (raid1, party1). Fires twice if the confirming player is in your raid sub-group.
;arg2 : status (1=ready, 0=not ready)
{{evt|READY_CHECK_FINISHED|Party}}
Fired when the ready check completes.
{{evt|RECEIVED_ACHIEVEMENT_LIST|Player,Achievements}}
Fired when the achievement data of the player is available.
{{evt|REPLACE_ENCHANT|Item}}
Fired when the player must confirm an enchantment replacement.
; arg1 : new enchantment
; arg2 : current enchantment
{{evt|RESURRECT_REQUEST|Death}}
Fired when another player resurrects you
; arg1 : player name
{{evt|RUNE_POWER_UPDATE|Player}}
New in 3.x. Fired when a rune's state switches from usable to un-usable or visa-versa.
; arg1 : the rune that it's referencing to
; arg2 : is the rune usable (if usable, it's not cooling, if not usable it's cooling)
{{evt|RUNE_TYPE_UPDATE|Player}}
New in 3.x. Fired when a rune's type is changed / updated.
; arg1 : the rune that it's referencing to
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