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<center>'''SetFacing''' ''-Documentation by DerGhulbus-''</center> | <center>'''SetFacing''' ''-Documentation by DerGhulbus-''</center> | ||
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The rotation works like rotating your portrait in the CharacterFrame. Blizzard calculates the axis around which it rotates from the fixed coordinate system of the mesh-file, so you have no influence on this without changing the mesh-file itself. | The rotation works like rotating your portrait in the CharacterFrame. Blizzard calculates the axis around which it rotates from the fixed coordinate system of the mesh-file, so you have no influence on this without changing the mesh-file itself. | ||