WoW:API GetItemInfo: Difference between revisions

m
Mentioned that an unequippable item returns "" for itemEquipLoc.
(updated itemString argument description to mention that partial itemStrings are supported, as well)
m (Mentioned that an unequippable item returns "" for itemEquipLoc.)
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:;itemName : String - The name of the item.
:;itemName : String - The name of the item.
:;[[itemLink]] : String - The item Link; you will see the clickable Link instead of the string. (String ex: "|cFFFFFFFF|Hitem:12345:0:0:0|h[Item Name]|h|r")
:;[[itemLink]] : String - The item Link; you will see the clickable Link instead of the string. (String, such as: "|cFFFFFFFF|Hitem:12345:0:0:0|h[Item Name]|h|r")
:;itemRarity : Integer - The [[API TYPE Quality|quality]] of the item.  The value is 0 to 6, which represents Poor to Artifact.
:;itemRarity : Integer - The [[API TYPE Quality|quality]] of the item.  The value is 0 to 6, which represents Poor to Artifact.
:;itemLevel : Integer - The item level of this item.
:;itemLevel : Integer - The item level of this item.
:;itemMinLevel : Integer - The minimum level required to use the item, 0 being no level requirement.
:;itemMinLevel : Integer - The minimum level required to use the item, 0 meaning no level requirement.
:;[[itemType]] : String - The type of the item. Armor, Weapon, Quest, Key, etc.
:;[[itemType]] : String - The type of the item: Armor, Weapon, Quest, Key, etc.
:;itemSubType : String - The sub type of the item. Enchanting, Cloth, Sword, etc. See [[itemType]].
:;itemSubType : String - The sub-type of the item: Enchanting, Cloth, Sword, etc. See [[itemType]].
:;itemStackCount : Integer - How many of the item per stack. ie. 20 for Runecloth, 1 for weapon, 100 for Alterac Ram Hide, etc.
:;itemStackCount : Integer - How many of the item per stack: 20 for Runecloth, 1 for weapon, 100 for Alterac Ram Hide, etc.
:;[[itemEquipLoc]] : String - Where the item may be equipped, if it can. The string returned is also the name of a global string variable, i.e. for "INVTYPE_HEAD" there is a INVTYPE_HEAD variable containing a localized, displayable name of the location.
:;[[itemEquipLoc]] : String - Where the item may be equipped, if it can. If not equippable, this is an empty string, "". The string returned is also the name of a global string variable, i.e. for "INVTYPE_HEAD" there is a INVTYPE_HEAD variable containing a localized, displayable name of the location.
:;itemTexture : String - The name and path for the inventory icon texture for the item.
:;itemTexture : String - The name and path for the inventory icon texture for the item.