WoW:Making Draggable Frames: Difference between revisions
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I haven't discovered any adverse side effects to doing this yet, I am not even sure if this is the intended use for it. | I haven't discovered any adverse side effects to doing this yet, I am not even sure if this is the intended use for it. | ||
Corsix: Using this method can result in the frame not responding to other mouse events, also both mouse buttons will drag the frame. | |||
[[Category: HOWTOs]] | [[Category: HOWTOs]] | ||
Revision as of 16:25, 22 August 2005
XML Declarations
First, the XML tags movable="true" and enableMouse="true" must be in the frames declaration. Note: Some frame templates like 'button' already include enableMouse="true".
Example:
<Frame name="TellTrackFrame" enableMouse="true" movable="true" resizable="true" parent="UIParent" hidden="true">
Simple Dragging
One simple way to detect drag is to add OnDragStart and OnDragStop script elements to the frame:
<Scripts> <OnDragStart> this:StartMoving(); this.isMoving = true; </OnDragStart> <OnDragStop> this:StopMovingOrSizing(); this.isMoving = false; </OnDragStop> </Scripts>
Advanced Dragging
Another way, which is more responsive but requires an onhide element so that the frame wont get stuck to the mouse:
<Scripts> <OnMouseUp> if ( this.isMoving ) then this:StopMovingOrSizing(); this.isMoving = false; end </OnMouseUp> <OnMouseDown> if ( ( ( not this.isLocked ) or ( this.isLocked == 0 ) ) and ( arg1 == "LeftButton" ) ) then this:StartMoving(); this.isMoving = true; end </OnMouseDown> <OnHide> if ( this.isMoving ) then this:StopMovingOrSizing(); this.isMoving = false; end </OnHide> </Scripts>
Note: this method also demonstrates an optional isLocked parameter to determine whether you can drag the frame or not.
Parent Dragging
Some advanced dragging addons use overlays that make default blizzard frames draggable. This is possible by using GetParent when starting and stopping drag. Unfortunetly this means that the parent frame must already be movable="true". (In the upcomming patch you will be able to use SetMovable(1) to modify a frames' movable tag.) Another drawback with overlay frames that are mouse enabled is that they will prevent the parent frame's click script tags from being called so you often have to simulate their click events.
Quick Dragging Code
While somewhat untested there is an easier and more automatic way to activate dragging. If you have your <Frame> delcaration attributes "enableMouse" and "movable" set to true, dragging may be accomplished by adding a <TitleRegion> tag inside of your <Frame>
<Frame name="myname" frameStrata="HIGH" toplevel="true" enableMouse="true" movable="true" parent="UIParent"> <TitleRegion setAllPoints="true"/> ... </Frame>
I haven't discovered any adverse side effects to doing this yet, I am not even sure if this is the intended use for it.
Corsix: Using this method can result in the frame not responding to other mouse events, also both mouse buttons will drag the frame.