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Typo correction
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Second, since these are unicode char, they're actually coded on several distinct characters (usually 2), which has to be taken into account for string manipulations based on length. | Second, since these are unicode char, they're actually coded on several distinct characters (usually 2), which has to be taken into account for string manipulations based on length. | ||
The use of | The use of a UTF-8 compatible editor is a must if you're dealing with accented characters, otherwise they'll probably be converted to the local charset equivalent which will not match the ingame data. | ||
For a list of codes corresponding to various accentuated characters see | For a list of codes corresponding to various accentuated characters see | ||