WoW:Localizing an addon: Difference between revisions

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Typo correction
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Second, since these are unicode char, they're actually coded on several distinct characters (usually 2), which has to be taken into account for string manipulations based on length.
Second, since these are unicode char, they're actually coded on several distinct characters (usually 2), which has to be taken into account for string manipulations based on length.


The use of and UTF-8 compatible editor is a must if you're dealing with accented characters, otherwise they'll probably be converted to the local charset equivalent which will not match the ingame data.
The use of a UTF-8 compatible editor is a must if you're dealing with accented characters, otherwise they'll probably be converted to the local charset equivalent which will not match the ingame data.


For a list of codes corresponding to various accentuated characters see
For a list of codes corresponding to various accentuated characters see
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