→click
(→click) |
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===action=== | ===action=== | ||
Executes an action. Calls UseAction( | Executes an action. Calls UseAction(action, unit, button) | ||
<br /> | <br /> | ||
'''Attributes:''' | '''Attributes:''' | ||
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| action | | action | ||
| (integer) The action slot to execute | | (integer) The action slot to execute | ||
|----- | |||
| unit | |||
| (unitid) The unit to perform that action on. Defaults to player's target. | |||
|} | |} | ||
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| action | | action | ||
| (integer) The pet action slot to execute | | (integer) The pet action slot to execute | ||
|----- | |||
| unit | |||
| (unitid) The unit to perform that action on. Defaults to player's target. | |||
|} | |} | ||
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|----- | |----- | ||
| spell | | spell | ||
| The name of the spell to cast. For example, "Flash Heal". | | (string) The name of the spell to cast. For example, "Flash Heal". | ||
|----- | |||
| unit | |||
| (unitid) The unit to cast the spell on. Defaults to player's target. | |||
|} | |} | ||
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| item | | item | ||
| String specifying the item name. May be used instead of a bag/slot combo. Will not be used if "slot" is set. | | String specifying the item name. May be used instead of a bag/slot combo. Will not be used if "slot" is set. | ||
|----- | |||
| unit | |||
| (string unitid) Unit to use that item on. Defaults to player's target. | |||
|} | |} | ||
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{| border="1" style="border-collapse: collapse;" cellpadding="4" | {| border="1" style="border-collapse: collapse;" cellpadding="4" | ||
|- | |- | ||
| macro || ( | | macro || (string or integer) Identifier specifying the macro to execute. This takes macro name or id. | ||
|- | |- | ||
| macrotext || (string) Macro text to be executed. | | macrotext || (string) Macro text to be executed. | ||
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frame:SetAttribute("type1", "macro") | frame:SetAttribute("type1", "macro") | ||
frame:SetAttribute("macro1", 1) | frame:SetAttribute("macro1", 1) | ||
Causes this frame to run a macro that announces the player's target. | Causes this frame to run a macro that announces the player's target. | ||
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===stop=== | ===stop=== | ||
Cancels | Cancels spell targeting. | ||
<br /> | <br /> | ||
'''Attributes:''' | '''Attributes:''' | ||
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* Otherwise, targets the unit. | * Otherwise, targets the unit. | ||
<br /> | <br /> | ||
'''Attributes:''' | |||
'''Attributes:''' | '''Attributes:''' | ||
{| border="1" style="border-collapse: collapse;" cellpadding="4" | {| border="1" style="border-collapse: collapse;" cellpadding="4" | ||
|----- | |----- | ||
| '' | | unit | ||
| (string unitid) This button's unit. Defaults to player's target. | |||
|} | |} | ||
frame:SetAttribute("type", "target") | frame:SetAttribute("type", "target") | ||
----- | ----- | ||
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{| border="1" style="border-collapse: collapse;" cellpadding="4" | {| border="1" style="border-collapse: collapse;" cellpadding="4" | ||
|----- | |----- | ||
| '' | | unit | ||
| (string unitid) This button's unit. Defaults to player's target. | |||
|} | |} | ||
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{| border="1" style="border-collapse: collapse;" cellpadding="4" | {| border="1" style="border-collapse: collapse;" cellpadding="4" | ||
|----- | |----- | ||
| '' | | unit | ||
| (string unitid) This button's unit. Defaults to player's target. | |||
|} | |} | ||
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frame:SetAttribute("type", "click") | frame:SetAttribute("type", "click") | ||
frame:SetAttribute("clickbutton", myOtherButton) | frame:SetAttribute("clickbutton", myOtherButton) | ||
----- | |||
===attribute=== | |||
Sets attribute for arbitrary frame. | |||
<br /> | |||
'''Attributes:''' | |||
{| border="1" style="border-collapse: collapse;" cellpadding="4" | |||
|----- | |||
| attribute-frame | |||
| The frame to set attribute for. Defaults to this frame. | |||
|----- | |||
| attribute-name | |||
| Attribute name. | |||
|----- | |||
| attribute-value | |||
| Attribute value. | |||
|} | |||
Clicking this button will call MyOtherButton:SetAttribute("unit","focus"). | |||
frame:SetAttribute("type", "attribute") | |||
frame:SetAttribute("attribute-frame", MyOtherButton) | |||
frame:SetAttribute("attribute-name","unit") | |||
frame:SetAttribute("attribute-value","focus") | |||
----- | ----- | ||
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FrameXML/SecureTemplates.lua offers this documentation: | FrameXML/SecureTemplates.lua offers this documentation: | ||
The "modified attribute" takes the form of: modifier-name-button. The modifier is one of " | The "modified attribute" takes the form of: modifier-name-button. The modifier is one of "alt-", "ctrl-", "shift-", or combination of them in '''''this''''' order, and the button is a number from 1 through 5 or hyphen followed custom button name mapped through some means. | ||
* Note that modifiers have to appear in order "alt-ctrl-shift-" to function, if you mess the order that attribute will only consume memory for nothing. | |||
For example, you could set an action that is used for unmodified left click like this: | For example, you could set an action that is used for unmodified left click like this: | ||