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== Arguments == | == Arguments == | ||
; unit : String ([[unitId]]) - Unit to request inventory contents of. | ; unit | ||
: String ([[unitId]]) - Unit to request inventory contents of. | |||
== Fires events == | == Fires events == | ||
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* You must be in inspection range of the unit (use {{api|CheckInteractDistance}} to check), and must be able to inspect the unit (use {{api|CanInspect}} to check) to request inventory information. | * You must be in inspection range of the unit (use {{api|CheckInteractDistance}} to check), and must be able to inspect the unit (use {{api|CanInspect}} to check) to request inventory information. | ||
* Information about which items the inspected unit has equipped is available immediately after calling NotifyInspect; however, information about socketed gems is available until UNIT_INVENTORY_CHANGED. | * Information about which items the inspected unit has equipped is available immediately after calling NotifyInspect; however, information about socketed gems is available until UNIT_INVENTORY_CHANGED. | ||
* Since [[Patch 3.3.5]], it is no longer guaranteed that the server will provide inventory information for every request; should the server choose to throttle a particular request, events indicating availability of inspection data will not fire. | * Since [[Patch 3.3.5]], it is no longer guaranteed that the server will provide inventory information for every request; should the server choose to throttle a particular request, events indicating availability of inspection data will not fire. Tested to be throttled after ~6 requests per 10 seconds (09.03.2019). | ||
* You should call {{api|ClearInspectPlayer}} once you're no longer interested in the inspected unit's inventory; this will stop WoW from receiving additional inventory/talent change notifications for the unit. | * You should call {{api|ClearInspectPlayer}} once you're no longer interested in the inspected unit's inventory; this will stop WoW from receiving additional inventory/talent change notifications for the unit. | ||