WoW:CVar gxApi: Difference between revisions

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(→‎Macintosh: Added "GLL" for new engine. Confirmed CVar name/value are case-insensitive.)
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{{stub/Tech}}
__NOTOC__
 
Switches between 3d engines. Accepts ''d3d9'', ''d3d9ex'', ''gll'' or ''opengl'' as parameters.
Switches between 3d engines. Accepts ''d3d9'', ''opengl'' or ''d3d9ex'' as parameters.


== Windows ==
== Windows ==


Default:
===Default===
SET gxApi "d3d9"
;d3d9:DirectX 9.0c


Other values:
===Possible Settings===
"opengl" - not recommended for Windows users except for testing purposes as it can cause WoW to crash itself  
;opengl:Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself  
"d3d9ex" - recommended for users getting random 134 crashes while leaving Dalaran, as well as for those users with Dell XPS 630i. <ref name="Techd3d9ex">{{ref web
;d3d9ex:New backend for Windows users: Recommended for users getting random 134 crashes while leaving Dalaran, as well as for those users with Dell XPS 630i. <ref name="Techd3d9ex">{{ref web
|url=http://forums.worldofwarcraft.com/thread.html?topicId=21723843232&postId=217217879132&sid=1#0
|url=http://forums.worldofwarcraft.com/thread.html?topicId=21723843232&postId=217217879132&sid=1#0
|date=December 9, 2009 11:03:58 AM EST
|date=December 9, 2009 11:03:58 AM EST
Line 17: Line 16:
|accessdate=2009-12-11
|accessdate=2009-12-11
}}</ref>
}}</ref>
;d3d11:New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards


== Macintosh ==
== Macintosh ==


Default:
===Default===
SET gxAPI "OpenGL"
;GLL:Rewrite of OpenGL, allowing for more graphics card usage, resulting in higher fps.


As of 3.3.2, the Macintosh default has been reset to "OpenGL" until issues with the new graphics engine have been resolved.<ref name="TechOpenGL">{{ref web
{{bluepost
|poster=S4d1k
|title=gxApi OpenGL/GLL (Updated for 3.3.3)...
|date=02/09/2010 06:37:05 PM EST
|body=
Requirements for GLL:
*Intel processor
*MacOS X 10.5.7 or later
*(Intel GMA 950 is not supported for now)
|link=http://forums.worldofwarcraft.com/thread.html?topicId=23094279471&postId=230920812266&sid=1#0}}
 
===Possible Settings===
;opengl:Recommended for most users
 
== Patch changes ==
{{Patch 4.0|note=DirectX11 compatibility mode added - "d3d11"}}
{{Patch 3.3.3|note=Mac users default to "GLL" again after fixes to the engine.}}
{{Patch 3.3.2|note=Mac users default back to "OpenGL". <ref>{{ref web
|url=http://forums.worldofwarcraft.com/thread.html?topicId=22748778333&postId=227468273680&sid=1#38
|url=http://forums.worldofwarcraft.com/thread.html?topicId=22748778333&postId=227468273680&sid=1#38
|date=February 2, 2010 11:35:15 AM EST
|date=February 2, 2010 11:35:15 AM EST
Line 29: Line 46:
|title=3.3.2 for Mac
|title=3.3.2 for Mac
|accessdate=2010-02-12
|accessdate=2010-02-12
}}</ref>
}}</ref> }}
 
{{Patch 3.3.0|note= * New backend for Windows users added to the game engine.  To enable, change this CVar to "d3d9ex".
The new graphics engine can be re-enabled with:
* This CVar now defaults to "d3d9" from "direct3d" for Windows users.
SET gxApi "GLL"
* Mac users default changed to "GLL" from "OpenGL".}}
 
{{Patch 3.2.0|note=New backend for Mac users to increase fps/better GPU usage as an alternate to "OpenGL" introduced.  To enable, change this CVar to "GLL".}}
''Note'': The variable name 'gxApi' and its value (e.g., 'openGL') are both case-insensitive.
 
== Patch changes ==
{{Patch 3.3.0|note=default is now "d3d9", was "direct3d"}}
{{Patch 3.3.0|note=d3d9ex added to options}}


==References==
==References==
{{reflist}}
{{reflist}}
[[Category:Console variables|gxApi]]
[[Category:Console variables|gxApi]]
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