WoW:API UnitRangedDamage: Difference between revisions

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(added return values: posBuff, negBuff and percent)
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<center>'''UnitRangedDamage''' ''-Documentation by [[user:geekgirljess|geekgirljess]]-''</center>
<center>'''UnitRangedDamage''' ''-Documentation by [[user:geekgirljess|geekgirljess]]-''</center>


  speed, lowDmg, hiDmg = UnitRangedDamage("player");
  speed, lowDmg, hiDmg, posBuff, negBuff, percent = UnitRangedDamage("player");


Returns the unit's ranged damage and speed.
Returns the unit's ranged damage and speed.
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:;lowDmg : Number - The unit's minimum ranged damage.
:;lowDmg : Number - The unit's minimum ranged damage.
:;hiDmg : Number - The unit's maximum ranged damage.
:;hiDmg : Number - The unit's maximum ranged damage.
:;posBuff : Number - The unit's positive Bonus on ranged attacks (includes Spelldamage increases)
:;negBuff : Number - The unit's negative Bonus on ranged attacks
:;percent : Number - percentage modifier (usually 1)


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Revision as of 09:11, 24 August 2006

UnitRangedDamage -Documentation by geekgirljess-
speed, lowDmg, hiDmg, posBuff, negBuff, percent = UnitRangedDamage("player");

Returns the unit's ranged damage and speed.


Arguments
("unit")
unit
String - The UnitId to get information from. (Likely only works for "player" and "pet" -- unconfirmed)

Returns
speed, lowDmg, hiDmg
speed
Number - The unit's ranged weapon speed (0 if no ranged weapon equipped).
lowDmg
Number - The unit's minimum ranged damage.
hiDmg
Number - The unit's maximum ranged damage.
posBuff
Number - The unit's positive Bonus on ranged attacks (includes Spelldamage increases)
negBuff
Number - The unit's negative Bonus on ranged attacks
percent
Number - percentage modifier (usually 1)



Example
local speed, lowDmg, hiDmg = UnitRangedDamage("player");
local avgDmg = (lowDmg + hiDmg) / 2;
local avgDps = avgDmg / speed;

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