49
edits
m (Bear moved page WildStar://TEX file to WildStar:TEX file without leaving a redirect) |
No edit summary |
||
| Line 1: | Line 1: | ||
{{ | {{\|uiaddon}} | ||
A '''TEX file''' is a texture file format used to store images for the game [[ | A '''TEX file''' is a texture file format used to store images for the game [[wildstarwiki:WildStar|WildStar]], and is fairly similar to other game texture file formats using DXT compression.__TOC__ | ||
The TEX file structure consists of a constant size header, and then a number of pre-rendered 'mipmaps', stored smallest to largest, and all in the same format. Texture sizes must be powers of two, with a smallest dimension size of 4, though the two dimensions do not have to be equal; 512x256 is valid, but 512x200 is not. The first mipmap ('mipmap' level 0) is the smallest pre-rendered image; and each subsequent mipmap basically doubles both dimensions. The final 'mipmap' is the full size image with the size denoted in the header. | The TEX file structure consists of a constant size header, and then a number of pre-rendered 'mipmaps', stored smallest to largest, and all in the same format. Texture sizes must be powers of two, with a smallest dimension size of 4, though the two dimensions do not have to be equal; 512x256 is valid, but 512x200 is not. The first mipmap ('mipmap' level 0) is the smallest pre-rendered image; and each subsequent mipmap basically doubles both dimensions. The final 'mipmap' is the full-size image with the size denoted in the header. | ||
== Structure == | == Structure == | ||
| Line 52: | Line 52: | ||
== Tools == | == Tools == | ||
* [[ | * [[\Houston]] - the client AddOn editor that comes with WildStar can view TEX files | ||
* various third party tools | * various third party tools | ||
== See Also == | == See Also == | ||
* [[Wikipedia:S3TC|Wikipedia's entry on DXT compression]] | * [[Wikipedia:S3TC|Wikipedia's entry on DXT compression]] | ||