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DXT2 and DXT4 are identical to DXT3 and DXT5, respectively, save that pixel data winds up being premultiplied by alpha -- that is, each RGBA pixel is not represented by (r, g, b, a) but instead by (ar, ag, ab, a) where all values are normalised to lie between 0 and 1. World of Warcraft does not use these formats. | DXT2 and DXT4 are identical to DXT3 and DXT5, respectively, save that pixel data winds up being premultiplied by alpha -- that is, each RGBA pixel is not represented by (r, g, b, a) but instead by (ar, ag, ab, a) where all values are normalised to lie between 0 and 1. World of Warcraft does not use these formats. | ||
=== Sample Files === | |||
{| class="darktable" | |||
! File !! Encoding | |||
|- | |||
| GLUES\LoadingBar\Loading-BarGlow.blp || RAW | |||
|- | |||
| Icons\Trade_Alchemy.blp || DXT1 | |||
|- | |||
| AuctionFrame\BuyoutIcon.blp || DXT1a | |||
|- | |||
| Icons\INV_Fishingpole_02.blp || DXT3 | |||
|- | |||
| Icons\Ability_Rogue_Shadowstep.blp || DXT5 | |||
|} | |||
=== Conversion Tools === | === Conversion Tools === | ||
There exist BLP tools to convert both from and to the BLP format. They can be found in the UI Authors resource list: http://www.wowwiki.com/UI_FAQ/AddOn_Author_Resources#Resources | There exist BLP tools to convert both from and to the BLP format. They can be found in the UI Authors resource list: http://www.wowwiki.com/UI_FAQ/AddOn_Author_Resources#Resources | ||