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'''BLPs''' are Blizzard's texture format, used for many games. World of Warcraft uses the BLP2 format in particular. The BLP file structure consists of a header, up to 16 mipmaps of the texture, and a palette. Texture sizes must be powers of two, though the two dimensions do not have to be equal; 512x256 is valid, but 512x200 is not. The first mipmap (mipmap #0) is the full size image; each subsequent mipmap halves both dimensions. The final mipmap should be 1x1. | |||
BLPs are Blizzard's texture format, used for many games. World of Warcraft uses the BLP2 format in particular. The BLP file structure consists of a header, up to 16 mipmaps of the texture, and a palette. Texture sizes must be powers of two, though the two dimensions do not have to be equal; 512x256 is valid, but 512x200 is not. The first mipmap (mipmap #0) is the full size image; each subsequent mipmap halves both dimensions. The final mipmap should be 1x1. | |||
=== The .BLP header === | === The .BLP header === | ||