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* Service - An engine messaging service. Which may be internal, local, or network for send or receive. Some types of services offer commands that only exist while the service is running. | * Service - An engine messaging service. Which may be internal, local, or network for send or receive. Some types of services offer commands that only exist while the service is running. | ||
* Script - May refer to the base Engine script language, which can contain elements here. Or to strings of commands for an alias, or integrated higher-level scripting like blended in-line engine script with lua, JS, or C#. | * Script - May refer to the base Engine script language, which can contain elements here. Or to strings of commands for an alias, or integrated higher-level scripting like blended in-line engine script with lua, JS, or C#. | ||
* Module - An independent static module built into the engine. Modules may create one or more command or script contexts, services or other things. If the module is not available, its commands and contexts won't exist. | * Module - An independent static module built into the engine. Modules may create one or more command or script contexts, services or other things. If the module is not available, its commands, variables and contexts won't exist. | ||
== Reference == | == Reference == | ||