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*:itemId: Number - The itemId. | *:itemId: Number - The itemId. | ||
*:itemLink : String ([[ItemLink]]) - The item's link. | *:itemLink : String ([[ItemLink]]) - The item's link. | ||
*"spell", spellid, bookType | *"spell", spellid, bookType | ||
*:"spell" : String - The cursor is holding a spell. | *:"spell" : String - The cursor is holding a spell. | ||
*:spellid : Number - The index of the spell in the spell book. | *:spellid : Number - The index of the spell in the spell book. | ||
*:bookType : String - The spell book id. Only works for player spells, so this always returns BOOKTYPE_SPELL. | *:bookType : String - The spell book id. Only works for player spells, so this always returns BOOKTYPE_SPELL. | ||
*"petaction", spellID, actionID | |||
*:"petaction" : String - The cursor is holding a macro. | |||
*:spellID : Number - The spell ID | |||
*:actionID : Number - The pet action ID. | |||
*"macro", index | *"macro", index | ||
*:"macro" : String - The cursor is holding a macro. | *:"macro" : String - The cursor is holding a macro. | ||
*:index : Number - The index of the macro. | *:index : Number - The index of the macro. | ||
*"flyout", flyoutId, textureId | |||
*:"flyout" : String - The cursor is holding a spell flyout button. | |||
*:flyoutId : Number - The flyout id. | |||
*:textureId : Number - The texture associated with the flyout. | |||
*"money", amount | *"money", amount | ||
*:"money" : String - The cursor is holding money. | *:"money" : String - The cursor is holding money. | ||
*:amount : Number - The amount of money in copper. | *:amount : Number - The amount of money in copper. | ||
*"merchant", index | *"merchant", index | ||
*:"merchant" : String - The cursor is holding a merchant item. | *:"merchant" : String - The cursor is holding a merchant item. | ||