Resilience was changed in patch 4.0
m (added mastery identifier) |
(Resilience was changed in patch 4.0) |
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| Line 19: | Line 19: | ||
:* CR_HIT_TAKEN_RANGED = 13; | :* CR_HIT_TAKEN_RANGED = 13; | ||
:* CR_HIT_TAKEN_SPELL = 14; | :* CR_HIT_TAKEN_SPELL = 14; | ||
:* | :* COMBAT_RATING_RESILIENCE_CRIT_TAKEN = 15; | ||
:* | :* COMBAT_RATING_RESILIENCE_PLAYER_DAMAGE_TAKEN = 16; | ||
:* CR_CRIT_TAKEN_SPELL = 17; | :* CR_CRIT_TAKEN_SPELL = 17; | ||
:* CR_HASTE_MELEE = 18; | :* CR_HASTE_MELEE = 18; | ||
| Line 30: | Line 30: | ||
:* CR_EXPERTISE = 24; | :* CR_EXPERTISE = 24; | ||
:* CR_ARMOR_PENETRATION = 25; | :* CR_ARMOR_PENETRATION = 25; | ||
:* CR_MASTERY = 26; | |||
:* | |||
==Returns== | ==Returns== | ||