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;''Returns'' | ;''Returns'' | ||
:;vis : | :;vis : Number - 1 if client can see unit, nil if not | ||
---- | ---- | ||
;''Details'' | ;''Details'' | ||
:The game client can see objects (including units) that the server has told it to load (and has not yet told it to unload). The server provides objects in a 100-yard radius, but seems to load them in batches. | :The game client can see objects (including units) that the server has told it to load (and has not yet told it to unload). The server provides objects in a 100-yard radius, but seems to load them in batches. | ||