WoW:API SetLootMethod: Difference between revisions
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SetLootMethod("method"{,"masterPlayer" or ,threshold}) | |||
=Arguments= | |||
"method" may be any one of the following self-explanatory and case insensitive arguments: "group", "freeforall", "master", "neeedbeforegreed", "roundrobin". | |||
An optional final argument to any loot method is "threshold" which is an int value ranging from 0 to 6. The effect the threshold has varies based on loot method. | |||
Threshold: | |||
0 poor | |||
1 common | |||
2 uncommon | |||
3 rare | |||
4 epic | |||
5 legendary | |||
6 artifact | |||
Additionally, if method is "master", the second argument must be a player name, followed by the optional third argument of "threshold"; e.g. SetLootMethod("Master","Hank",2) would set Hank as the master looter with an uncommon threshold. | |||
Revision as of 19:30, 31 December 2005
SetLootMethod("method"{,"masterPlayer" or ,threshold})
Arguments
"method" may be any one of the following self-explanatory and case insensitive arguments: "group", "freeforall", "master", "neeedbeforegreed", "roundrobin".
An optional final argument to any loot method is "threshold" which is an int value ranging from 0 to 6. The effect the threshold has varies based on loot method.
Threshold:
0 poor 1 common 2 uncommon 3 rare 4 epic 5 legendary 6 artifact
Additionally, if method is "master", the second argument must be a player name, followed by the optional third argument of "threshold"; e.g. SetLootMethod("Master","Hank",2) would set Hank as the master looter with an uncommon threshold.