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This function returns the top edge of the frame in relation to the bottom of the screen. As a frame moves up its return value for this function increases, as the frame moves down its return value decreases. This function works for all frames including UIParent and WorldFrame. | |||
This function is only guaranteed to work after the PLAYER_LOGIN event and then, only if the frame in question is being Shown. Also, currently if you re-anchor a frame or Show a frame, you will need to wait up to a second before this function will return the correct new value. | |||
Note: The values returned by this function are generally not nice whole numbers but are often close. | |||
Example: 767.99994277954 | |||
---- | |||
;''Arguments'' | |||
:''none'' | |||
---- | |||
;''Returns'' | |||
:;number | |||
Note: nil is returned if the frame has no anchor points (ie. frame was never positioned or :ClearAllPoints() has been called on the frame) | |||
---- | |||
;''Example'' | |||
local playerFrameTop = PlayerFrame:GetTop(); | |||
---- | |||
==See also== | ==See also== | ||