added return values: posBuff, negBuff and percent
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(added return values: posBuff, negBuff and percent) |
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<center>'''UnitRangedDamage''' ''-Documentation by [[user:geekgirljess|geekgirljess]]-''</center> | <center>'''UnitRangedDamage''' ''-Documentation by [[user:geekgirljess|geekgirljess]]-''</center> | ||
speed, lowDmg, hiDmg = UnitRangedDamage("player"); | speed, lowDmg, hiDmg, posBuff, negBuff, percent = UnitRangedDamage("player"); | ||
Returns the unit's ranged damage and speed. | Returns the unit's ranged damage and speed. | ||
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:;lowDmg : Number - The unit's minimum ranged damage. | :;lowDmg : Number - The unit's minimum ranged damage. | ||
:;hiDmg : Number - The unit's maximum ranged damage. | :;hiDmg : Number - The unit's maximum ranged damage. | ||
:;posBuff : Number - The unit's positive Bonus on ranged attacks (includes Spelldamage increases) | |||
:;negBuff : Number - The unit's negative Bonus on ranged attacks | |||
:;percent : Number - percentage modifier (usually 1) | |||
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