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(switched to new template, moved ActionSlot code to the ActionSlot page) |
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:(slot[, checkCursor[, onSelf]]) | :(slot[, checkCursor[, onSelf]]) | ||
:;slot : Numeric - The action [[ | |||
:;slot : Numeric - The action [[ActionSlot|slot]] to use. | |||
:;checkCursor : Flag <small><i>(optional)</i></small> - Can be 0, 1, or nil. Appears to indicate whether the action button was clicked (1) or used via hotkey (0); probably involved in placing skills/items in the action bar after they've been picked up. I can confirm this. If you pass 0 for checkCursor, it will use the action regardless of whether another item/skill is on the cursor. If you pass 1 for checkCursor, it will replace the spell/action on the slot with the new one. | :;checkCursor : Flag <small><i>(optional)</i></small> - Can be 0, 1, or nil. Appears to indicate whether the action button was clicked (1) or used via hotkey (0); probably involved in placing skills/items in the action bar after they've been picked up. I can confirm this. If you pass 0 for checkCursor, it will use the action regardless of whether another item/skill is on the cursor. If you pass 1 for checkCursor, it will replace the spell/action on the slot with the new one. | ||
:;onSelf : Flag <small><i>(optional)</i></small> - Can be 0, 1, or nil. If present and 1, then the action is performed on the player, not the target. If "true" is passed instead of 1, Blizzard produces a Lua error. | :;onSelf : Flag <small><i>(optional)</i></small> - Can be 0, 1, or nil. If present and 1, then the action is performed on the player, not the target. If "true" is passed instead of 1, Blizzard produces a Lua error. | ||
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== Details == | == Details == | ||
See [[ | See the [[actionSlot]] API Type for more information on slot numbers and example code for listing available slots. | ||